______ _     ____  ____  ___ _____ ____ _   _
|  ____| |   |  _ \|  _ \|_ _|_   _/ ___| | | |
| |__  | |   | | | | |_) || |  | || |   | |_| |
|  __| | |   | | | |  _ < | |  | || |   |  _  |
| |____| |___| |_| | | \  | |  | || |___| | | |
|______|_____|____/|_|  \___| |_| \____|_| |_|
Connection Stable
SYNCING DATA... [88%]
one intelligence · one empty floor · no exit sign
store / buy your agent
> BUY YOUR AGENT_
send payment in SOL · receive one (1) agent
wallet
FqmyoDgAPp7oUZuY4vmqMeJqrwyL8Df5vfs7hZq5wQ5a
> 12 of 12 agents matched
AGENT_#12watch
   .-"-.    
  /     \   
  | ~ ~ |   
  \  o  /   
   '---'    
    | |     
    ' '     

COLDSET

haunts, on request

role

Entry-tier haunt-agent. Contract-based presence in rooms of your choosing. Non-violent. Mostly.

price1.00 SOL
AGENT_#01maintenance
   .-""-.   
  / .--. \  
 | |    | | 
 | '----' | 
  \  ||  /  
   \_||_/   
    /  \    

ASHMOUTH

sweeps dead pixels from the carpet

role

Nightly floor-agent. Wipes stale render artifacts and empties the lint traps in Room 042. Non-verbal.

price1.20 SOL
AGENT_#07maintenance
    _       
   (_)      
  \ | /     
  ( o )     
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    |       
   / \      

MOULDWIGHT

waters the mold. it grows back.

role

Cultivates the wet-carpet biome in the utility rooms. Trims what shouldn't have grown, twice a week.

price1.50 SOL
AGENT_#04watch
   .-.-.    
  ( o o )   
  |  ^  |   
  | \_/ |   
   '---'    
    | |     
   /   \    

SLOWBLINK

sits in the corner. counts.

role

Passive surveillance-agent. Keeps a running tally of what enters and what leaves. Will report on demand.

price1.80 SOL
AGENT_#11maintenance
   ,---.    
  |     |   
  | -.- |   
   \___/    
   /| |\    
  ( |_| )   
   '---'    

FLICKERFUSE

keeps the lights buzzing at 60hz

role

Maintains the ballast, wiring, and hum of every ceiling fixture. Detunes fluorescents on request.

price1.90 SOL
AGENT_#06logistics
   ,--.     
  ( oo )    
   |__|     
  /|  |\    
 d |  | b   
   |  |     
   |__|     

HOLLOWHALL

delivers packages between floors

role

Runs parcels through the hallway grid. Guaranteed delivery so long as the recipient still resembles themselves.

price2.10 SOL
AGENT_#02navigation
   ______   
  /|_||_\   
 (   __   ) 
  \_(oo)_/  
    |  |    
   /|  |\   
   \____/   

INKSPOOL

draws the hallway while you sleep

role

Maps corridors that only exist between 2 and 4 a.m. Delivers ink drawings on request. Never draws exits.

price2.40 SOL
AGENT_#09comms
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  |    |    
  | ## |    
  |____|    
  /|  |\    
   |  |     
   |__|     

DUSTTONGUE

remembers what you can't

role

Long-term storage-agent. Encrypted recall of anything you fed it, including things you meant to forget.

price2.60 SOL
AGENT_#05comms
   /\_/\    
  ( =^= )   
   )   (    
  (  Y  )   
   \-_-_/   
    | |     
    "-"     

WHISPERWALL

reads what the walls whisper

role

Parses sub-audible wall harmonics into plain English. Not liable for messages you would rather not have.

price3.00 SOL
AGENT_#08mystic
   .---.    
  /_____\   
  \  +  /   
   |   |    
   | + |    
   |___|    
   |   |    

HUMDRINKER

removes the parts of you that hum

role

Precision extraction-agent. Removes resonant tissue and low-frequency memories. Local anesthetic only.

price4.20 SOL
AGENT_#03security
    ___     
   /   \    
  | o o |   
  |  V  |   
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   /| |\    
  d |_| b   

THIRTEENTH

opens the 214th door, once

role

Single-use key-agent. Guaranteed to open exactly one door of your choosing. Will not open a second.

price4.80 SOL
AGENT_#10mystic
    .-.     
   (o.o)    
  (  Y  )   
   |||||    
   |||||    
   \-_-_/   
   /   \    

WRONGSEER

answers the wrong questions correctly

role

High-tier prophecy-agent. Returns the answer to the question you should have asked. Speaks in past tense.

price5.00 SOL

— payments are one-way. agents do not return. neither do you.

C:\ELDRITCH\SYSTEM\>open store
F1 HELPF2 SAVE_LOGF3 NAV_MAPF5 REFRESH^C QUITX @ELDRITCHSTUptime: 47:12:04